
At the same time, the seals themselves are made of ancient technology like the Pieces of Eden using them allows Ezio to relive the memories of Altair in much the same way that the Animus allows Desmond to relive the memories of Ezio. Within Constantinople, he finds a Templar threat forming in the region, threatening to destabilize it, and must defeat it as he defeated the Borgia in the past in order to both recover the seals and bring peace to Turkey. Upon infiltration of Masyaf, Ezio finds an ancient library chamber which can only be opened by five seals hidden in the ancient Ottoman city of Constantinople. Upon arrival, he discovers that Masyaf has been conquered by Templars. Desmond begins reliving Ezio's later life in which he questions his life as an Assassin and how his life would've been had he made different decisions.Įzio embarks on a spiritual journey to Masyaf in a journey of self-discovery. In order to seperate their memories from his own and save himself, Desmond must synchronize his mind with a "key memory" that actually connects himself, Altair and Ezio together. It is revealed that the primary problem is that Desmond was already on the brink of going insane because of the crossover in his mind between his own memories and those of Ezio and their mutual ancestor Altair Ibn la-Ahad. Unbeknownst to the other Assassins, his consciousness is confronted with a challenge by the Animus and the "digital ghost" of Subject 16 Desmond must relive one last experience from the life of his ancestor, Ezio Auditore da Firenze, in order to reconstruct his fractured mind and awaken from his coma. Story EzioĪfter being forced to murder his friend Lucy, Desmond falls into a coma and is put into the Animus's "black room" in an attempt to stave off brain death, rendering him a vegetable.

Noire."Īn unfortunate side-effect of this new face technology is that returning characters, such as Ezio Auditore, Altair Ibn la-Ahad, and most especially Desmond Miles, bear little-to-no resemblance to themselves from previous games. "an intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like L.A. Ubisoft used a new type of facial technology entitled ' Mocam' that Game Informer describes as:

Assassin's Creed: Revelations was developed simultaneously at six different Ubisoft studios, indicating the scope of this sequel in comparison to previous installments.
